Grooming for Violence: Similarities Between Radicalisation and Grooming Processes in Gaming Spaces, Rachel Kowert and Elizabeth Kilmer, Global Network on Extremism & Technology (GNET) Insights, 8 February 2024.
Fighting Extremism in Gaming Platforms: A Set of Design Principles to Develop Comprehensive P/CVE Strategies, Menso Hartgers and Eviane Leidig, International Centre for Counter-Terrorism (ICCT), 1 June 2023.
Accelerationism Meets Gamification: A Look at the Convergence in the Framing of Online Narratives, Petra Regeni, Global Network on Extremism & Technology (GNET) Insights, 3 May 2023.
A View from the CT Foxhole: Jessica White and Galen Lamphere-Englund, Co-Conveners, Extremism and Gaming Research Network, Galen Lamphere-Englund and Jessica White (Ed. Kristina Hummel and Madeleine Biscaichipy), CTC Sentinel, March 2023.
The Pentagon Leak: Childish Stunt or Dangerous Trend?, Galen Lamphere-Englund and Jessica White, Royal United Services Institute (RUSI) Commentary, 23 April 2023.
From Atari to Allahu Akbar: Comparing White Supremacist and Jihadist Uses of Gamified Extremism, Firas Mahmoud, Global Network on Extremism & Technology (GNET) Insights, 8 February 2023.
God of Race War: The Utilisation of Viking-Themed Video Games in Far-Right Propaganda, Ashton Kingdon, Global Network on Extremism & Technology (GNET) Insights, 6 February 2023.
Extreme Right Radicalisation of Children via Online Gaming Platforms, Daniel Koehler, Irina Jugl, and Verena Fiebig, Global Network on Extremism & Technology (GNET) Insights, 24 November 2022.
Extremist Action in Digital Gaming Spaces: The Role of Identity Fusion, Rachel Kowert, Global Network on Extremism & Technology (GNET) Insights, 21 November 2022.
It’s All Fun and Games, Until It’s Not: The Risks of Gamified Violent Extremism and How We Can Tackle It, Petra Regeni, RUSI Europe Commentary, 11 November 2022.
Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation, Linda Schlegel, Global Network on Extremism & Technology (GNET) Insights, 19 October 2022.
The Gamification of Violent Extremism: An Empirical Exploration of the Christchurch Attack, Suraj Lakhani, Global Network on Extremism & Technology (GNET) Insights, 10 June 2022.
The Buffalo Attack and the Gamification of Violence, Jessica White and Galen Lamphere-Englund, Royal United Services Institute (RUSI) Commentary, 16 May 2022.
Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism, Galen Lamphere-Englund and Luxinaree Bunmathong, Global Network on Extremism & Technology (GNET) Insights, 9 March 2022.
Is it Just a Game? Exploring the Intersection Between (Violent) Extremism and Online Video-Gaming, Suraj Lakhani, VOX-Pol & University of Sussex, 29 September 2021.
Extremists Using Video-Game Chats to Spread Hate, Interview with Jessica White by Carl Miller and Shiroma Silva, BBC, 23 September 2021.
Online Gaming Platforms, Ross Frenett and Joost S., VOX-Pol & Moonshot, 8 September 2021.
As You Like It: User Types in Digital Gamified Radicalisation Processes, Linda Schlegel, Global Network on Extremism & Technology (GNET) Insights, 1 September 2021.
Why The Radical Right Exploits Games As Tools For Radicalization, Yannick Lengkeek, Center for the Analysis of the Radical Right (CARR), 13 August 2021.
Competing, Connecting, Having Fun: How Gamification Could Make Extremist Content More Appealing, Linda Schlegel, Global Network on Extremism & Technology (GNET) Insights, 12 July 2021.
Let’s Play Prevention: Can P/CVE Turn the Tables on Extremists’ Use of Gamification?, Linda Schlegel, Global Network on Extremism & Technology (GNET) Insights, 29 March 2021.
Games with Us?, Kayla Izenman and Anton Moiseienko, Royal United Services Institute (RUSI) Commentary, 29 May 2020.
Making Extremism Fun? The Potential Role of Gamification in Radicalization Processes, Linda Schlegel, modus|zad, 19 March 2020.
Framing Far Cry 5: The Gamification of White Separatist Propaganda, Ashton Kingdon, Center for the Analysis of the Radical Right (CARR), 16 December 2019.
Gaming the System: Money Laundering Through Online Games, Anton Moiseienko and Kayla Izenman, Royal United Services Institute (RUSI) Newsbrief, 11 October 2019.