Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism

In 2021, we developed a report at Love Frankie (LF) for our community of practice at the Extremism and Gaming Research Network (EGRN) to understand the state of research into linkages between video games, gaming communities, and extremism. That annotated bibliography and analysis, State of Play: Reviewing the Literature on Gaming & Extremism, provides an overview of existing available literature on research and publications on the use of gaming platforms, video games, and related online fora. This summary was originally posted as a GNET Insight.