New EGRN-GNET Report: 30 Years of Trends in Terrorist and Extremist Games
Violent extremist, terrorist, and targeted hate actors have been actively exploiting video games to propagandise, recruit and fundraise for more than 30 years. This report presents an analysis of that history using a unique dataset, the Extremist and Terrorist Games Database (ETGD), developed by the authors. It contains 155 reviewed entries of standalone games, modifications for … Continue reading New EGRN-GNET Report: 30 Years of Trends in Terrorist and Extremist Games
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